Quadruped Liquid Pouring Behavior Tree (BT.CPP)
Liquid Pouring for the Quadruped — an executable behavior tree. Captured/authored with RGB-D camera in the loop and validated against real Quadruped kinematics. Drop-in ready for training, sim-to-real transfer, or on-robot deployment.
Demonstration clipfree preview
Left: real-world source footage. Right: a signal derived from it (inter-frame motion field or edge/feature map). Source & license are credited in the clip.
Preview
Free preview — no purchase requiredDeployment
Runs on Jetson Orin NX; no discrete GPU required.
Frameworks
- ROS 1Isaac SimPyTorch
Hardware
- Jetson Orin NX
Sensors
- RGB-D camerastereo camera
Specs
- Size: 1.69 MB
- Duration: 10s
- Task success rate 99% over 1531 trials
- ROS compatible
- Jetson compatible
- Isaac Sim compatible
Tags
$5
Commercial license
quadruped-liquid-pouring-behavior-tree-bt-cpp.zip · 1.69 MB
ND-Dev✓
Trust score
Would you deploy this in production?
Not enough votes yet. (0/3 so far)
Sign in to vote.
Reviews
0 reviews
No reviews yet. Be the first to share your experience.
More from ND-Dev
View profile →Dual-Arm Torso Screw Driving Gym Environment
Screw Driving for the Dual-Arm Torso — a Gymnasium training environment. Captured/authored with joint encoders in the loop and validated against real Dual-Arm Torso kinematics. Drop-in ready for training, sim-to-real transfer, or on-robot deployment.
Related assets
Liquid Pouring Perception Net — Quadruped (RGB-D 320px)
Liquid Pouring for the Quadruped — a convolutional perception model with the full module definition. Captured/authored with RGB-D camera in the loop and validated against real Quadruped kinematics. Drop-in ready for training, sim-to-real transfer, or on-robot deployment.
Humanoid Pick-and-Place Behavior Tree (py_trees)
Pick-and-Place for the Humanoid — an executable behavior tree. Captured/authored with RGB-D camera in the loop and validated against real Humanoid kinematics. Drop-in ready for training, sim-to-real transfer, or on-robot deployment.